Tuesday, 19 October 2010

The Hunter...some updates

This is the breakdown sheet for Le Hunter, need to change add a couple of things but this the main 'How to Draw' sheet.



Model Sheet for the Hunter! We agreed at the beginning he'd be really dark, almost like a demon.  I'm pretty happy with these colours so I dont think we'll change much else about that. There's been a couple more adjustments to his ears and head but I'm pretty pleased overall.


Shuzanne.. over and out!

Background Art!

                                                    Sorry for the delay folks! These are a few concept drawings and research for the environment.  We've settled on our backgrounds now but here are a few pieces of development. Handy for the production bible :)

Just some concept art, working out the layout.

Inspired by Snow White backgrounds, experimenting with trees....
                      

I looked into Maurice Noble who did the original Disney backgrounds for the watercolour effect. Added Swift in there to see how she'd suit the environment.
I was keen to create a sort of mysterious, mythical forest. Once again it was more experimenting with materials as well.

This is the final style of the forest but will include a colour scheme with more purples and greens.  It still seems mythical but not completely made up. We're finding out about using particles in After Effects to add to this effect.


This is the basic colour scheme I'll be using. I've decided not to use it because it looks too flat.  The colours will be like this one though.

Suba - signing off

Monday, 11 October 2010

Tuesday, 5 October 2010

Current Basic Schedule





Thought I should post the current script that we're working to. Pre-production is almost complete and thats us almost halfway through Week 4 :O


  • Script - DONE
  • Character Design and Environments - DONE
  • StoryBoard - DONE
  • Animatic - almost done, few tweaks and sound to do.
  • Layouts - half-way done.
So this week, we've had some Maya lessons which have been great but quite hard to take it all in at once. Our film is mainly 2D but we want to find out about using lighting and particle effects for the forest environments, in After Effects or Maya... Also have Toon Boom lessons next week which will be gooood!

 Finishing off layouts, character sheets and starting on line tests. Production is just around the corner! Waahaay!!


Shuzanne






THE HUNTED

ESTABLISHING SHOT, NEST, DAY.

Babies asleep.
BABIES
Soft breathing, whimpers

T/OUT TO REVEAL FOREST SURROUNDINGS


Mother in the distance by a bush. Quiet sound of rummaging and birdcalls.


C/U of Swift gathering food from a bush. A twig snaps.


X/C/U of Swift as twig snaps, she is alerted.


W/S of swift as she leaps off to the left of the screen. Makes a slight rustle as she exits.


Moments later, the Hunter darts past the same spot. He makes a louder rustle during his exit, more weight.


PANNING R TO L, FOREST BLURS IN THE B/G


Swift sprinting, light sounds of her feet.

SWIFT
Panting slightly

Cuts to C/U of the Hunter’s feet pounding on the ground. Sound of his feet bounding.

HUNTER
Heavy panting, grunting

L/S view from behind the Hunters ears, swift in view. Comes to a fork in the path, swift runs left. Hunter stops, fatigued.
HUNTER
Heavy panting

The cry of the babies comes from the right.

BABIES
Squeal

HUNTER
Stops panting abruptly, grunts

He turns to face the top of the hill.


2SHOT FROM THE NEST POINT OF VIEW

Babies’ heads are obscuring the beast. They cower down, revealing the beast stalking towards them.

BABIES
Whimpering

HUNTER
Snarls

C/U of Hunter from behind as he is about to pounce, hears a twig snap behind him and turns his head round.

M/S Swift kicks him in lower end of his body with full force, knocking the Hunter off balance. Sound of the kick.

HUNTER
Yelps

W/S of the Hunter’s skidding down the edge of the hill.


M/S VIEW FROM THE NEST

Swift in the background she turns to look at her babies, their tails wagging, eager to see their mother.

BABIES
 Squeal joyfully.

-END-